Näytetään tekstit, joissa on tunniste new game. Näytä kaikki tekstit
Näytetään tekstit, joissa on tunniste new game. Näytä kaikki tekstit

lauantai 27. joulukuuta 2008

New Game!

So, it's the Christmas holidays and I have some time to play. I thought that an archipelago map might be interesting for a change, so I choose that one in standard size, temperate climate, high sealevel and the warlord difficulty. I believe that an organized leader would be good because they get double production speed for Courthouses and Lighthouses, both of which are needed in the circumstances I chose. I end up selecting the Ottoman Empire and renaming Mehmed II to Zerohmed I.

I establish my capital city, Istanbul, right where the Settler starts:


I had the idea of rushing for some sea-going vessels as fast as possible, but instead I figure that I'd actually like a religion, too, so I start researching Mysticism. By turn 4 (3840 BC) I have explored my entire little island -- there's barely space for another city but nothing special except for the elephants. On turn 5 Istanbul finishes training a Warrior and starts training a Settler unit.

Mysticism has been researched on turn 6 and I start researching Meditation, which gives Buddhism to whoever discovers it first. On turn 10 Buddhism is founded in a distant land (d'oh!) so I start researching Polytheism to get Hinduism, but on turn 11 Hinduism is founded in a distant land (double d'oh!). At this point I decide to go with my original plan and research Fishing and Sailing, which gives me galleys.

Istanbul completes the Settler on turn 25 (3000 BC) and starts constructing a work boat to explore a bit and to make use of the clams on the coast. Sailing is completed on turn 26 and I continue researching Meditation. On turn 27 I establish Edirne to the other end of my little island, west from Istanbul. Edirne starts producing a galley.

After the work boat and galley have been completed a (yet another?) fault in my plans unveils: galleys cannot enter the ocean squares! This means that my galley won't go anywhere from my own coast... Turns pass fast: Istanbul is building the Stonehenge and Edirne is building a lighthouse. Only the scientific research gives me something to do. After Meditation I continue Polytheism. Then I realize that there are still religions available and decide to go for Judaism, which I indeed get when Monotheism is researched on turn 50. I then start researching Mining to get Bronze Working so that my workers could chop down forests.

On turn 52 something great happens: the expanding cultural borders of my civilization push back the fog surrounding the map and I see a hint of another island in the north. This alone is not that great -- what makes it great is that when I try to approach the island with my galley, it succeeds: a galley can enter ocean squares after all! It just needed the ocean squares to be within my cultural borders. (This, of course, took me a while to notice... The end result was that I didn't establish a new city, Ankara, on the new island until turn 86.)

Istanbul completed Stonehenge on turn 58, giving a free Monument to all of my cities, which is great, because Monuments produce culture, which then expands the cultural borders. Istanbul then trained a worker. Here is yet another mistake: I didn't notice there were hills next to Istanbul, because they were covered with forests. It took me quite a while before I realized that I can actually build mines there, greatly boosting Istanbul's production... By turn 86 my world looked like as follows: